Week 2: Editing

From the week before, it would seem that I had forgotten to save my foley track, so without further ado, I started again. To be honest, I felt like I needed to redo it anyway as I didn’t really put a lot of effort into the original track. Thankfully, I had saved the majority of the sound effects I used so I didn’t have to go looking for new sound effects.

Also, this time round, I noticed a lot of things I missed sound effects for so I added some new sounds to my track, including glitching sounds for the title.

(I forgot to get screenshots for this next bit)

I finally had all my clips ready to start editing the main video, however with only an hour left of Wednesday, I only managed to do 10 seconds worth of footage. This is because I decided to crop and colour grade as I went along.

For next week, I shall hopefully have finished editing the whole thing so that it’s ready to be exported and uploaded to YouTube, granted it doesn’t get copyrighted!

Week 1: Editing

MONDAY+TUESDAY

So it begins, it’s time to start editing. At this point, I still need to film more of the main video so I thought I’d get started on editing the opening dialogue. I started by scanning through all my videos to find the ones that were worth using. It was quite difficult to find good clips because my actors spent half the time messing around. I had to figure out which order to put my clips into, and once I had done that it was simply a matter on adjusting the position of the clips to accommodate the cinematic crop, colour grading the whole thing and adding the backing music over the top.

I spent the majority of my time placing the clips and colour grading them, hence why this took me all day to complete. I was really happy with the colours I managed to achieve for my opening dialogue. I chose quite dreamlike purples and pinks. It sets the time of day (evening glow) whilst also contrasting to the main video, which is to be coloured in reds and blacks.

WEDNESDAY

With the scene all colour graded and edited, I could get started on gather sounds effects for my foley track. I used “freesound.org” to gather my sounds; I started with a basic ambient sound of birds and wildlife and started top build up the sound effects as I see fit. Having used Adobe Audition before, I opted to using this as it would be easier to add reverb to my sound effects that way.

RESEARCH: Survey + results

In order to gain some insight into what people want to see in a music video, I decided my best approach would be to create a survey in which I ask people some very basic questions regarding music videos and genres. This way I was able to get idea of what sort of demographic I was working towards, as well as getting some ideas for what to make my opening dialogue about.

Here are the questions I put forward to the general public:

I kept the survey open for a week, and by the time the allotted time was up, I was inundated with responses; 126 people took part in my survey, and although some of them weren’t very useful, the rest gave me a very good boost in the right direction for what to do for my music video. Although, I didn’t really have enough time to go through every single response, a lot of the answers I got were relatively similar for some of the questions.

Firstly, I asked some basic, tick box questions. I began by asking for a rough age for each person.

From this I can see that the majority of the people that took my survey were within the age bracket of 15-21 years old, which, therefore gave me a rough age demographic for my video. By using this primary research source, I can try to make decisions surrounding my production, based on this demographic.

My second pi chart ended up not being all that necessary; I asked if the audience knew what I meant by a music video with an opening dialogue.

I realised, after releasing the survey that everyone that answered no, went on to not answer the following questions. Noticing this, I went on to add a little description of what I meant in order to get a response from everyone.

My first open ended question was asking if the people knew any examples of videos including an opening narrative.

After watching a few of these videos, it helped me to gather some ideas of what a music video, such as this, should look like. Most of these videos were very good examples of what I should be looking to aim for, so I was able to gather a few ideas for my own video.

My third pi chart was a good indicator as to whether or not I should even bother doing an opening narrative for my video. I then went on to ask why they answered how they did.

With the majority of people answering “yes”, it was safe to say I was okay keeping my original idea for this project. Despite this, I was curious to see why people don’t like them to see if I can work around this.

I saw that a lot of people didn’t like opening narratives because they can be too long. In order to combat this, I will attempt to keep it relatively short and snappy; it will add to the main story of the music video to get some more background into the intentions of the lead actress. Another reason was that they’d rather just listen to the music, not watch a video. Not exactly helpful, might I suggest Spotify?

A lot of the positive responses were the same; from “more background context” to “more interesting and opens a story”, the responses are the same in that it provides more background story to the main video. In my video, I will probably use my opening dialogue to start off the story, and give a reason for the reason my actress is angry.

Finally, I asked what sort of vibe “bad guy” gives off, before asking if they had any ideas of what I could do an opening narrative on.


From these responses, I have been able to create a few ideas as to what I want to do, and what I definitely want to avoid doing.

There is definitely a common theme of relationships gone wrong, and relatively dark themes, such as murder, death and robbery. I want to try and incorporate these ideas and make one theme, maybe a story of revenge on a cheating partner, or a heist gone wrong. One things for certain, I want to try to avoid anything too cringy or cheesy. I want it to remain relatively creepy and serious.

FMP Evaluation

PROPOSAL vs FINAL PRODUCTION

Do you think you have achieved your aims?

Overall, I feel that I, in fact, did achieve most of my aims, however, I do also feel they weren’t completed to the standard I had hoped they would be. There was quite a lot of alterations made to the first draft of my proposal, and thus my original idea was not achieved, though this wasn’t always my fault. That being said, I wouldn’t say my final project was a complete disaster, I actually really liked my final music video, I am really proud of it and all my peers around me thoroughly enjoyed it too. I made sure to actually include the editing techniques detailed in my proposal too, all of which were very successfully used.

I aimed to have a fully completed music video, complete with opening dialogue and main video, and this was finished to a high standard. Despite this, I probably won’t be as successful as I had hoped due to my lack of effort put into my blog posts.

However, it is important to note that, although not detailed in my proposal, I wanted to be as efficient as possible during this project, and this is where my downfall lies. I aimed to have all my work done in the allotted time and to a high standard and I feel as though I have failed to do this.

Where do you feel you didn’t achieve your aims? Why?

I originally aimed to create a “BlogTheWeek” post every week, detailing the choices I had made, what was done to achieve them and how I was going to move on from it the next week. For the first few weeks, this worked for me and I found I was able to do this, but as I slowly started to neglect my blog work, these dwindled into nothing. I feel as though I can only really blame myself for this, I kept procrastinating and putting off my blog posts until it was too late and I simply didn’t have enough time to do them well. But, I have also been moving house during this FMP and have had to focus on that as well as, and in some cases more so, than my blog posts.

Not to mention, I had mentioned that I wanted to try and learn some new techniques for creating a glitchy effect in my videos, however this turned out to be unnecessary as the skills I already had were enough for the effect I wanted.

What areas do you feel you could improve upon in the second year?

For the second year, it is very clear that I need to work on my time management, hopefully the stress and panic I’ve put myself through to try and get this project completed in the last few days will be enough to scare myself into managing my time better next year. In doing this project, I have discovered a way of timetabling my blog posts and next year, I hope to put this idea to good use.

I also need to try learning new techniques and not be afraid to try new things and experiment.

Evaluate your use of time, project ambition, aims, and skills gained. Be honest, cover each of the bold points above.

I can safely say I definitely didn’t use my 12 weeks wisely. I have a nasty habit of leaving everything to the last minute and procrastinating. Which when paired with my anxiety and my stress induced migraines, made for a very hard 12 weeks. I definitely feel as though, if I had given myself the time to do my blog posts, I’d actually be a lot more relaxed and might not feel so inundated with work now. That being said, I feel I spent an appropriate amount of time on my actual production, I started filming early on in the project which meant for more time editing; I didn’t feel like I was pushing myself too far with my creative work. Honestly, I could have done with putting more time into my blog posts than my production.

Personally, I’d say my final production was quite ambitious, I put a lot on my plate to do to begin with, which made me feel as though I was pushing myself. However, I slowly began to realise that maybe I could have pushed myself further in the sense of creating a more compelling plot line for my video. The story of revenge is quite basic, and considering I take a lot of personal influence from the likes of Charlie Brooker and M. Night Shyamalan, I could have spent more effort and time creating a more interesting story.

I wish I had set myself more targets in terms of my blog posts; only towards the end of the project did I actually create a timetable for my blog posts, but due to commitments outside of college (moving house and family troubles) I neglected this idea.

Truthfully, I did try one or two new techniques, one of them being the glitchy titles, but I don’t think I really pushed myself hard enough to improve my skill set. I did use more cinematic camera angles, used Adobe Audition to create a Foley track and worked with new people, but considering my original plan was to learn new editing techniques, I feel like I haven’t truly pushed myself.

Give an example of how research has informed your project, discuss how this helped you.

Towards the beginning of the project, I created a survey in which I asked members of the public to give their opinion on music videos, specifically one that include opening narratives. I also asked for their opinion regarding the song I chose and what sort of vibe it gives off. It also gave me an idea of what sort of demographic my video would be aimed for based off the song choice.

This was so helpful in helping me understand what to make my video about in order to make it appeal to the masses. At this point, I didn’t really have much of an idea about what to make my video about but the survey opened up to loads of ideas suggested by people who listened to the song. This boosted me right to where I needed to be in terms of planning, as I was able to begin planning my film shoot and shot list.

What was the hardest problem you had to face for this project? How did you overcome it?

I had so many problems to face during this project, although I think the main one might have been the actors I chose to work with for this project. Above anything else, this is what stressed me out the most during this whole project and was honestly unavoidable due to the situation at hand.

To begin with, I had an actress already chosen out before I had even done my proposal. She is a close friend of mine, and knew she wouldn’t let me down on the acting side of things. However, and due to no fault of her own, she had to step down from the role and take sometime away for herself. In order to overcome this, I turned to social media to find people who would be confident enough to act in my video. I was overwhelmed by the response and casting the video took an hour at most.

Now, here is why I have decided to work on my casting next year. I wish I had done an audition process (I probably would have done if I had the time to) as the majority of the actors I chose, did not take the role seriously. This is, of course, with the exception of Esme, who really impressed me as the lead role.

I feel that my final piece suffered due to the competency of my actors, without assigning blame entirely. The plot wasn’t conveyed as convincingly as I had hoped it could’ve been. The entire ordeal has left me questioning my career path, as I am not sure now if I would make a good enough director.

Next year, I hope to work from my mistake and think more carefully about my choice of actors. My friend is a theatre student at City College and I think it might be a good idea to ask them next time, if they’d be up for it. It will not only look good on their portfolio, but also I can improve my chances of creating a more compelling piece of film.

Inspiration for my FMP

For mostly everything in the modern media, you don’t have to delve to deep to find where a creative has taken inspiration from older pieces of work. Whether it be through plot line (e.g. The Lion King and Black Panther) or genre tropes (Shaun of the Dead and Zombieland), similarities can be found everywhere in the media. Some might argue that it is in fact idea-stealing, but unless it’s an exact replica, or practically the same, everything has it’s own differences.

That’s being said, it is clear where I have taken inspiration for my final project. Considering I chose to create a music video, there is endless possibilities of what I could have done. I could’ve stuck with a purely narrative video, or an entirely performance based video, or even a mixture of the two.

As previously stated in my proposal, I intended on keeping a relatively creepy feel to my video and what better place to look for creepy inspiration than from the artist of the song I’ve chosen: Billie Eilish. Her videos are laden with creepy aesthetic, a lot of her videos carry a darker colour palette (with the exception of her “bad guy” video which subverts the tone of the song), as well as having some quite gruesome themes throughout all her videos, including one shot where she is seen to be crying out a black liquid, and another where a tarantula crawls out of her mouth.

The main sort of aesthetic I’m looking for it dark and ominous, and the best example of this in Eilish’s videos is “bury a friend”, arguably her scariest video to date.

Throughout the entire video, it is pretty dark; there aren’t many moments of lightness, if any at all. This helps to keep the vibe pretty macabre, not to mention all the use of horror film tropes such as black eyes, creepy walks and flickering lights. The director, Michael Chaves, also uses a lot of strobe lighting within the video, as well as keeping the editing pretty choppy, which is what I intend to do with my own video.

It’s basically a horror story set to music, it’s designed and produced to make the viewer feel uncomfortable and scared. Considering my song choice, I want to do a similar sort of thing for my FMP. I don’t want to copy this style exactly, plus I always had it in mind that I wanted to keep the colour themed around reds and blacks, but this is certainly one of my main influences for my FMP. I’ve always admired the style of Billie’s music and her videos, and I want to make sure that I do her song justice when I create my version of the “bad guy” video.


“Stressed out” by Twenty One Pilots is probably one of the best example of what format I want my video to follow. It includes a nice balance of dialogue and performance video. Not to mention, it also uses subtitles (if only once in the video) which is an idea I’ve had to develop during the process of editing my final production. It also has one of the creepiest face shots in any video I’ve seen. From this, I’ve drawn the idea to do a similar thing in my video. I will have my actress in front of a dark backdrop, mouthing the lyrics to “bad guy” in a intimidating sort of way.


If I want to find an example of the exact formatting I want to follow for my FMP, I have to look no further than Thirty Seconds to Mars’ “The Kill”; not only does it have an opening dialogue, but it also follows a similar layout to my idea and the Twenty One Pilot’s video, seeing as though it uses both narrative and performance clips. It also has a sort of creepy “The Shining” story running through the whole thing, so again, my main inspiration that I take from this video is the horror genre and the way it is presented.

The video is a homage to the Stanley Kubrick’s 1980 film The Shining based on the Stephen King novel. Several scenes are based on the film, such as when Shannon Leto enters Room 6277 and encounters the woman in the bathroom and another when Matt Wachter is served drinks at the bar by a doppelgänger apparition. The video culminates in an elegant ballroom in the same manner as the photo at the end of the film.

En.wikipedia.org. (n.d.). The Kill. [online] Available at: https://en.wikipedia.org/wiki/The_Kill [Accessed 3 Jun. 2019].

This video has taken direct inspiration from Stanley Kubrick’s The Shining, so clearly this was a good example of a horror music video to take my own inspiration from. It, like bury a friend, also uses choppier cutting techniques and strobe lighting in places in order to create an air of mystery and the lack of comfort.


LAST MINUTE INSPIRATION

Due to not having a mic whilst filming, I wasn’t able to record an actual dialogue for my video (to be fair, I don’t think I would have been able to anyway, but that was purely due to the competency of the actors involved). I needed to find a way of conveying the story of the video, so it made sense to the rest of the plot line. Then, it occurred to me that I in fact knew of a video that manages to do this perfectly: Radiohead Turn.

In this video, they use subtitles to show what the characters are actually saying to one and other. It’s clearly used just so you are able to hear the music over the top, but from this I wanted to create my own stylised version in order to convey the thoughts and speech of my characters. It creates a sense of ambiguity to the character’s voices, as well as emphasising the emotion of the music behind it rather than the actual speech.


Script vs Shot List

One of the biggest problems I faced during this project is how hard I found it to document my ideas. I knew I couldn’t just DO my work, I had to find a way of showing how I did something (which is also why I’m having such a hard time writing my research blogs). That being said, one of the most difficult tasks I faced was trying to decide on whether to use a script format or shot list format to document what I needed to film for my video.

In most cases, a script would make more sense to use; it looks more professional to start with, as well as being the more popular to way to explain what is needed of the actors in certain scenes. Not to mention, in more first draft of my proposal, I stated how I wanted to write a script for my opening dialogue.

However, I didn’t take into consideration how useful a shot list would be to my final production. Firstly, it didn’t take anywhere near as much as effort to format correctly: no need for fancy fonts or specific formatting, nor much need for it to be in chronological order. A shot list would mean I can keep the dialogue ambiguous, and it also means I can just jot down any ideas that come to my mind.

Practically, in this case, it made more sense for me to do a shot list as there wasn’t going to be much speaking, due to it being a music video (UPDATE: there ended up being no dialogue whatsoever anyway due to my terrible memory and bad time keeping)